Episode 3 of Dispatch hits you like a freight train. Just when you think you've got this superhero management thing figured out, Blonde Blazer drops the bombshell: someone's getting cut from the Z-Team. This isn't just about performance metrics anymore. It's about relationships, leadership, and making choices that'll haunt you through the rest of the series.
What Makes Episode 3 So Brutal?
This episode fundamentally changes how you approach Dispatch. Unlike the previous episodes where your choices shaped relationships and outcomes, Episode 3 forces you into an impossible situation. You're not just managing heroes anymore, you're deciding their futures.
The episode brilliantly builds tension through three key phases: establishing the stakes, managing a fractured team, and making the final cut. Each phase tests different aspects of your leadership, from handling Golem's aggression to inspiring a demoralized team.

Episode 3 Turnover in Dispatch
Early Relationship Building
The Apartment Conversation with Royd
Your opening dialogue with Royd sets the tone for Robert's character development. When he comments on your sparse apartment, you have three responses:
- "It's minimalism" - Shows confidence
- "I've been focused on my work" - Demonstrates dedication
- "I'm poor" - Reveals vulnerability
The most effective choice is "I've been focused on my work" as it reinforces Robert's commitment to the hero program without appearing defensive or self-deprecating.
Laboratory Discussion Strategy
In Royd's lab, when he explains the Astral Pulse technology, choosing "Can you recreate it?" opens up additional lore and shows genuine interest in the technical aspects. This choice doesn't dramatically impact relationships but enriches the world-building.
The Golem Confrontation
The corridor encounter with Golem presents your first real choice with lasting consequences. When he deliberately knocks your phone into the trash, you face:
- "Watch where you're going" - Confrontational approach
- [LET IT GO] - Diplomatic restraint
Tip
Choose [LET IT GO] for the best long-term outcome. This demonstrates emotional intelligence and pays dividends during the conference room scene later.Golem remembers this interaction, and showing restraint here builds the foundation for a positive relationship despite his aggressive tendencies.

Dispatch Episode 3 Choices: Complete ...
Blonde Blazer's Bombshells
The Breakup Revelation
Blonde Blazer's office conversation contains two critical relationship moments. When she reveals her breakup with Phenomaman, your response options are:
"I'm sorry, Blazer" is the only response that generates a positive relationship boost. It shows empathy without overstepping boundaries.
The Cut Decision Discussion
When Blazer announces the need to cut someone, your reaction shapes how she perceives your leadership style:
- "I like it" - Shows alignment with tough decisions (+)
- "It'll scare them" - Demonstrates concern for team morale
- "You sure about that?" - Questions her judgment (-)
Choose "I like it" to maintain Blazer's confidence in your leadership abilities, even if the decision feels harsh.
Managing Team Sabotage During Shifts
The first shift becomes a nightmare as team members actively sabotage each other, knowing someone's getting cut. Your job is crisis management:
Beach Clean-Up Sabotage
When Invisigal tries to ditch Punch Up, select the intervention prompt to prevent team damage.
Undercover Drug Bust Challenge
Sonar struggles with noise sensitivity. Choose "Withstand the noise" to help him push through.
Tailgate Incident Management
During Flambae and Malevola's mission, complete the hacking sequence successfully to prevent escalation.
Warning
Failing to intervene during sabotage attempts results in injured heroes and damaged team morale.
The Conference Room Leadership Moment
This scene defines Robert's leadership style and team dynamics going forward.
The Chair Decision
When Golem refuses to sit and disrupts the meeting, you have two options:
- [KICK GOLEM OUT] - Authoritarian response (-)
- [GIVE HIM THE CHAIR] - Creative problem-solving (+)
[GIVE HIM THE CHAIR] is brilliant leadership. Robert throws a chair at Golem, which paradoxically shows respect for his strength while solving the seating problem. This choice dramatically improves your relationship with Golem.

Dispatch Episode 3 Choices: Complete ...
The Phoenix Speech Strategy
Your motivational speech requires two key choices:
Theme Selection:
- Potential - Forward-looking and inspiring (Recommended)
- Pain - Acknowledges current struggles
- Fear - Addresses underlying anxieties
Follow-up Line:
- "You set this program on fire" - Aggressive tone
- "You're all burnt shit" - Harsh reality
- "All of you are Phoenixes" - Inspirational metaphor (Recommended)
The combination of "Potential" and "All of you are Phoenixes" creates the most effective motivational moment, transforming team dynamics for the second shift.
Invisigal's Redemption Arc
The park conversation with Invisigal represents a crucial turning point. She's ready to quit, believing she's destined to be a villain.
Breaking the Destiny Mindset
When she talks about fate, your response options include:
- "Fate is bullshit" - Direct rejection of determinism
- "F* the stars"** - Aggressive dismissal
- "You make your own destiny" - Empowering alternative
All three work, but "Fate is bullshit" or "You make your own destiny" provide the strongest foundation for her character growth.
Motivating the Mission
For her final mission motivation:
- "Get one for the road" - Casual approach
- "Take your anger out on him" - Emotional outlet
- "This could make a difference" - Purpose-driven (Best choice)
"This could make a difference" appeals to her desire for heroism and gives meaning to her actions.
The Hacking Sequences
The jewelry store infiltration requires completing three hacking mini-games. Success in all three sequences is crucial for Invisigal's character development and your relationship with her.
Important
These sequences aren't just gameplay challenges. Successfully helping Invisigal proves your commitment to the team and demonstrates technical competence.The Devastating Final Choice
After Invisigal's successful mission, the leaderboard shifts. She's no longer the obvious cut. Blazer presents you with the two lowest performers:
The Impossible Decision: Sonar vs. Coupe
Sonar (MoistCritical's character):
- Struggles with confidence
- Has hearing-based powers that are difficult to control
- Shows genuine heart and loyalty
- Represents the underdog story
Coupe:
- Former villain trying to reform
- Highly skilled but potentially dangerous
- Questions about long-term loyalty
- Represents calculated risk
Info
There is no "correct" choice here. Both characters have compelling reasons to stay and legitimate concerns about their performance.
This decision permanently affects your team composition and story progression. The character you choose to keep will play a significant role in Episode 4, while the one you cut disappears from the narrative.
Making Your Choice
Consider these factors:
The choice ultimately comes down to your vision for the team: Do you prioritize loyalty and potential, or proven ability and calculated risk?
Post-Decision Consequences
Your choice reverberates through Episode 4 and beyond. The remaining team member will remember your decision, and their storyline will reflect the weight of being chosen over their colleague.
Blazer will also remember how you handled this impossible situation, affecting her trust in your leadership abilities.
Episode 3 Achievement Guide
Several achievements are tied to specific choices in this episode:
- Successfully complete all hacking sequences for Invisigal
- Choose the optimal conference room responses
- Navigate the team sabotage without casualties
- Make the final cut decision (different achievements for each choice)
The episode rewards players who pay attention to relationship building and demonstrate consistent leadership throughout the crisis.
Your choices in Episode 3 fundamentally reshape the Z-Team and set the stage for the dramatic events of Episode 4. Whether you prioritize loyalty, skill, or potential, the consequences of your decisions will follow you through the rest of the series.
Remember: there are no perfect choices in Dispatch. There are only the choices you can live with, and the team you're willing to fight for.

