So you've just launched into Demon Tides and found yourself stranded in a massive ocean world with no crew, no fast travel, and absolutely no idea where to go next. Don't worry, that's exactly how the game wants you to feel. This 3D platformer from Fabraz throws you into the deep end immediately, but once you understand its systems, you'll be chaining wall runs, bat transformations, and snake dashes like a pro. Whether you're stuck at 10 Golden Gears wondering how to reach Shiverbeaks or getting demolished by your first Gearserker, this guide covers everything you need to conquer the early game and beyond.
What Makes Demon Tides Different From Other Platformers?
Demon Tides isn't your typical collect-a-thon platformer. The game combines open world exploration with precision platforming in a way that feels fresh and occasionally overwhelming. You play as Beebz, a thousand-year-old demon girl traveling to Ragnar's Rock to confront her estranged father. The story takes a backseat to the real star here: movement.

Demon Tides Ultimate Beginner's Guide
The game divides Ragnar's Rock into three major ocean zones, each locked behind a Golden Gear requirement. You'll need 10 Gears to unlock the second area (Shiverbeaks), 20 Gears for the third (Thuintir), and even more to reach Ragnar's castle for the finale. Think of Golden Gears as your main progression currency, earned by completing island challenges and finding collectibles scattered across the seas.
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Press B at any time to display an arrow pointing toward your next objective or any remaining currency on the current island.How Does the Movement System Work?
Movement is everything in Demon Tides. The game hands you an expansive toolkit right from the start, and mastering it separates frustrated players from those who flow through challenges effortlessly.
Core Movement Abilities
Your basic moveset includes jumps, wall runs, dashes, and three transformation forms that completely change how you traverse the world:
The magic happens when you chain these together. A typical advanced sequence might look like: jump, bat transformation for height, spin form to glide, cancel into another jump, then dash to reach a distant platform. It sounds complex, but the controls are responsive enough that muscle memory develops quickly.

Demon Tides Ultimate Beginner's Guide
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Each transformation locks you out of certain follow-up moves. Experiment in safe areas to learn which combinations work before attempting difficult challenges.
The Talisman System Explained
Talismans are equippable perks that modify your abilities in significant ways. You'll purchase them from Midgi using currency found throughout the world, and they're absolutely game-changing for how you approach platforming.
Some standout talismans include:
- Extra Bat Jump adds a second jump while in bat form
- Snake Glide lets you maintain momentum while airborne after snake form
- Spin Whirlwind creates a ground boost when landing in spin form
- Drill Hover Extension gives you more airtime to line up landings
You start with two talisman slots but can earn up to five by defeating the major boss in each ocean zone. That extra slot from beating Tridentarius in Shiverbeaks makes a noticeable difference, so prioritize that fight even though it's technically optional.
What's the Deal With the Checkpoint System?
Here's where Demon Tides gets clever. Instead of fixed checkpoints, you carry a single portable flag that you can plant anywhere. Die, and you respawn exactly where you placed it.

Demon Tides Ultimate Beginner's Guide
This system forces you to think strategically about your runs. Before a tricky section, drop your flag. Attempting a long challenge in one go for the leaderboards? Skip the flag entirely. The flexibility is fantastic once you internalize it, though early on you might forget to use it and lose significant progress.
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Some challenge levels (marked by Mr. Mint) disable your checkpoint flag entirely, forcing flawless runs. Save these for after you've mastered the movement system.
How Do You Unlock Shiverbeaks and Find Your Crew?
After collecting 10 Golden Gears and defeating the Jester boss in Lokitana, return to Runa's Village. Interact with the container in front of Runa and select Shiverbeaks from the destination menu. A cutscene plays where Ragnar intercepts you mid-flight, kidnaps your companion Beebz, and dumps you alone at King's Landing.
Reuniting With Your Crew
This is where many players waste time. Your crew isn't nearby, and fast travel is disabled until you find them. Here's the efficient approach:
- Complete the main challenge at King's Landing immediately
- Open the treasure chest at the end to trigger a crew call
- Look up and locate the smoke flare on the horizon
- Navigate toward that smoke using island hopping
- Arrive at Runa's Cannon to reunite with everyone
Once reunited, Runa explains the situation: Shiverbeaks is controlled by Tridentarius, an evil scientist who created the Gearserkers roaming the seas. She marks Tridentarius' lair on your map and, crucially, re-enables fast travel.
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Don't explore extensively before finding your crew. Without fast travel, you'll waste enormous amounts of time backtracking on foot.
How Do You Unlock the Three Gates to Tridentarius?
Between you and Tridentarius are three locked gates, each requiring you to activate a switch hidden across Shiverbeaks. The game doesn't mark these explicitly, so here's where to find them:
With all three switches activated, the path to Tridentarius Gearserkium opens completely.
How Do You Beat the Cannon Gearserker?
Before reaching Tridentarius, you'll face a special Gearserker in a cramped arena. This one has cannon arms and spits poison, making it significantly harder than previous encounters.

Demon Tides Ultimate Beginner's Guide
The fight revolves around one mechanic: turning its bombs against it.
Gearserker Strategy
- Stay mobile and circle the arena constantly
- Dodge the bombs it fires from its cannons
- Watch for bombs that land without exploding immediately
- Use your Boost attack to smack dud bombs back at the Gearserker
- When hit, its chest opens revealing the core
- Rush in and Boost attack the exposed core for real damage
- Retreat before it recovers and spits more poison
Repeat this cycle three times to win. The arena's small size and poison puddles make positioning tricky, so plant a checkpoint flag outside the arena before engaging.
May the Tides Favor You
Demon Tides rewards experimentation and punishes hesitation. The movement system feels stiff initially but becomes second nature after a few hours. Embrace the learning curve, follow this guide, abuse that checkpoint flag, and don't be afraid to leave a frustrating island and return later with better talismans equipped.

