Master Blue Princes complex puzzle mansion with proven strategies for unlocking the antechamber and reaching Room 46 victory.
Blue Prince challenges you with one of gaming's most intricate puzzle mansions, where victory means reaching the mysterious Room 46. This roguelike puzzler hides layers of secrets behind its deceptively simple room-drafting mechanics, and many players never discover just how deep this blue rabbit hole goes. You'll need strategic planning, resource management, and puzzle-solving skills to navigate the 9x5 mansion grid and unlock its final chamber.
Every run in Blue Prince starts fresh with an empty mansion grid. When you open doors, you'll choose what room appears on the other side from randomly drawn options. This drafting system forms the heart of your strategy - you're not just exploring, you're actively building your path to victory.
Your primary resources are steps, keys, gems, and coins. Running out of steps triggers a new day, resetting most progress but maintaining certain permanent upgrades. Keys unlock crucial doors, gems purchase special items, and coins buy essential tools from vendors.
Don't rush straight north toward Room 46. Fill out the southern mansion areas first to accumulate resources and unlock essential rooms.
Before attempting your Room 46 run, secure these game-changing permanent upgrades:
Head to the orchard behind your campsite and enter code 1128. This grants you an extra 20 steps at the start of each day - absolutely crucial for longer runs.
Solve the electrical puzzle in the gemstone cavern to earn 2 gems every new day. This steady income helps purchase keys and special items throughout your runs.
Upgrade | Location | Benefit | Difficulty |
---|---|---|---|
Extra Steps | Orchard (Code 1128) | +20 daily steps | Easy |
Daily Gems | Gemstone Cavern | +2 gems per day | Medium |
The antechamber sits permanently at the mansion's center-north position, sealed behind three doors: east, south, and west. You must unlock at least one door by pulling its corresponding lever hidden elsewhere in the mansion.
The Great Hall contains six locked doors arranged in two rows of three. Behind one random door lies the east lever. You have several approaches:
Great Hall
The Greenhouse spawns randomly on the mansion's western or eastern edges. Inside, you'll find a lever missing its handle. Your mission: locate the broken lever item and repair it.
Broken Lever Locations:
Store the broken lever at the coat check if you find it before discovering the Greenhouse. This lets you use it on future runs.
Acquire the Secret Garden Key through various methods:
Use the key on locked doors in columns 1 or 5 to reveal the Secret Garden. Inside, adjust the three wind vanes using nearby valves until all arrows point toward the rear wall statue. This reveals the hidden west lever.
Secret Garden wind vane puzzle
After unlocking any antechamber door, grab the basement key from the raised pedestal inside. You'll need this key to access the underground areas through one of two permanent routes.
The Foundation appears randomly during runs as one of the few permanent rooms. When drafting it, place it strategically toward the mansion's southern or northern end.
To activate the Foundation elevator:
This method requires the Pool and Pump Room combination. Draft the Pool first, which adds the Pump Room to your available options.
Fountain Drainage Steps:
Water levels are permanent, but you may need multiple runs to completely drain the fountain.
Pump Room control panel
Once you've opened either basement entrance, you'll face a complex multi-stage puzzle that requires careful planning and often multiple runs to complete.
In the Foundation basement, navigate the storage room filled with boxes and hand trucks:
From the fountain entrance, locate the mine cart on its track. Pull the cart backward to block the fountain path but open access from the Foundation route. This positioning is crucial for the final gear puzzle.
The gear chamber connects both basement entrances and holds the key to reaching Room 46:
Rotating gear chamber puzzle
Here's where step management becomes critical. The north antechamber door unlock is temporary, meaning you must complete a full run from the basement to Room 46 without calling it a day.
Method | Step Bonus | Requirements |
---|---|---|
Dining Room | Refill stamina | Draft during run |
Fruit Items | +2-5 steps | Find randomly |
Kitchen Snacks | Variable | Purchase with coins |
Running Shoes | +10 steps | Random spawn |
Purple Bedrooms | +3-5 steps | Rest during run |
Sauna | +20 next day | Requires Pool first |
You only need to access the basement once per run. All basement progress except the gear rotation and north lever remains permanent.
Reaching Room 46 marks just the beginning of Blue Prince's deeper mysteries. Your first victory unlocks new rooms for subsequent runs, and each additional completion reveals even more hidden content.
The game's true complexity emerges after your initial victory, with post-credit puzzles that challenge even the most dedicated players. While we've guided you to your first win, the mansion's deepest secrets await your own detective work.
Victory unlocks include:
Whether you're planning to master every mystery Mount Holly contains or simply want to experience this unique puzzler's core content, these strategies will transform you from a confused newcomer into a confident mansion navigator. Take your time, manage your resources wisely, and remember - in Blue Prince, patience and planning always triumph over rushing toward the goal.
Updated:
July 23rd 2025
Posted:
July 23rd 2025