Whether you're storming beaches in massive 64-player battles or engaging in tight 8v8 skirmishes, Battlefield 6 delivers eight distinct game modes that cater to every combat preference. From the FPS franchise's legendary Conquest mode to the brand-new Escalation experience, each mode demands unique strategies and offers different paths to victory.

Battlefield 6: Game Modes Rundown
Battlefield 6 Game Modes
Battlefield 6 organizes its eight game modes into three distinct categories based on scale and intensity. You'll find large-scale warfare modes featuring full vehicle support, medium-scale tactical engagements, and fast-paced infantry-only battles.
Large-Scale Warfare Modes
These modes support 48-64 players and feature the full arsenal of vehicles, from jets soaring overhead to tanks rolling across expansive battlefields.
Medium-Scale Tactical Modes
With 24-32 players, these modes balance vehicle combat with focused objective play on condensed map sections.
Close-Quarters Combat Modes
Infantry-only experiences with 16-32 players that emphasize quick reflexes and aggressive positioning.
Conquest: The Battlefield Classic
Player Count: 64 (32v32) Map Size: Large Vehicles: Full air and ground support Match Duration: 20-30 minutes
Conquest remains the heart of Battlefield's DNA. You'll battle across six control points (A through F) scattered across massive maps, with both teams starting at opposite ends near their respective flags.

Battlefield 6 Conquest
How it Plays:
Each team begins with 1,000 tickets. Controlling more flags than your opponent gradually depletes their ticket count. The team that reaches zero first loses the match.
tip
Focus on holding 4 out of 6 flags rather than trying to capture all points. This maintains steady ticket bleed while keeping your defenses manageable.
Winning Conquest Strategies
Key Tactics:
- Spawn on squad members positioned near contested flags
- Use vehicles to quickly traverse the large maps
- Coordinate with your squad to avoid spreading too thin
- Monitor the ticket counter to gauge when to play defensively
Escalation: Territory Control
Player Count: 64 (32v32) Map Size: Large Vehicles: Full air and ground support Match Duration: 20-40 minutes
Escalation introduces Battlefield 6's most innovative mode. Starting with seven control points, teams race to fill a scoring meter by holding the majority. Once a team scores, one control point vanishes forever, gradually concentrating the action.

Battlefield 6 Escalation
How it Plays:
Teams need to reach 4 points to win. After each point is scored, the battlefield literally shrinks as control points disappear, creating increasingly intense confrontations.
important
Early game positioning becomes crucial since you'll lose access to certain areas as points disappear. Plan your squad's positioning accordingly.
Escalation Tips
- Early Phase: Spread out to capture as many of the seven initial points as possible
- Mid Phase: Focus on the strongest defensive positions as points start disappearing
- Late Phase: Coordinate massive pushes on the remaining 2-3 points
The shrinking battlefield creates natural choke points, making Support class players with ammunition resupply absolutely vital in later phases.
Breakthrough: Attack and Defend Warfare
Player Count: 48 (24v24) Map Size: Large Vehicles: Limited air and ground support Match Duration: 20-40 minutes
Breakthrough assigns clear roles: Attackers must capture sectors sequentially while Defenders hold the line. Attackers receive ticket reinforcements after capturing each sector, but defenders can win by depleting attacker tickets completely.

Battlefield 6 Breakthrough
How it Plays:
Unlike Conquest's open battlefield, Breakthrough funnels combat into specific map sections. Attackers must capture both objectives in a sector simultaneously to advance.
warning
Defenders have the advantage of knowing exactly where attacks will come from. Use smoke grenades and coordinated pushes to break through defensive lines.
Attacker Strategies:
- Use smoke to obscure defensive sightlines
- Coordinate simultaneous pushes on both objectives
- Prioritize reviving teammates to conserve tickets
Defender Strategies:
- Set up overlapping fields of fire between objectives
- Use the Engineer class to repair defensive fortifications
- Fall back strategically rather than fighting to the last man
Rush: Explosive Objective Warfare
Player Count: 24 (12v12) Map Size: Medium Vehicles: None Match Duration: 20-40 minutes
Rush brings back the classic attack-and-defend formula with M-COM stations. Attackers must plant explosives on both M-COM stations in a sector before advancing to the next area.

Battlefield 6 Rush
How it Plays:
Teams alternate between attacking and defending roles across multiple rounds. The team with more successful rounds wins the match.
tip
Communication is everything in Rush. Call out defender positions and coordinate simultaneous M-COM pushes to split enemy attention.
M-COM Planting Strategy:
- Clear defenders from the immediate area
- Plant the charge (takes several seconds)
- Defend the M-COM until detonation
- Prevent defusal attempts
The smaller 12v12 format creates more tactical gameplay compared to Battlefield's traditional large-scale Rush modes, emphasizing squad coordination over overwhelming numbers.
Close-Quarters Combat Modes
Domination: Fast-Paced Flag Control
Player Count: 32 (16v16) Map Size: Small Vehicles: None Match Duration: 10 minutes
Domination condenses Conquest into three flags (A, B, C) with instant respawns. Teams race to 200 points by controlling the majority of flags.
Scoring System:
- 1 flag = 1 point per second
- 2 flags = 2 points per second
- 3 flags = 3 points per second
- 0 flags = No points earned
King of the Hill: Dynamic Single Objective
Player Count: 32 (16v16) Map Size: Small Vehicles: None Match Duration: 10 minutes

Battlefield 6 King of the Hill
One capture point moves every minute across six predetermined locations. Teams earn 1 point per second when controlling the uncontested zone, racing to 250 points.
info
The rotating objective prevents camping and forces constant map movement. Learn the rotation pattern to anticipate the next location.
Squad Deathmatch: Four-Way Competition
Player Count: 16 (4 squads of 4) Map Size: Small Vehicles: None Match Duration: 5-6 minutes
Four squads compete simultaneously in a free-for-all format. First squad to 50 kills wins this chaotic close-quarters experience.

Battlefield 6 Squad Deathmatch
Team Deathmatch: Pure Elimination
Player Count: 32 (16v16) Map Size: Small Vehicles: None Match Duration: 10 minutes
Classic team-versus-team combat with a 100-kill target. No objectives, no vehicles—just pure infantry warfare.
Battlefield 6 keeps every match feeling different. Conquest throws you into massive, all-out wars where coordination and smart plays make the difference, while King of the Hill is all about pure chaos, fast, sweaty fights where every second matters. Try them all and find the mode that fits your style best. Just remember, most Battlefield modes are built around teamwork and objectives, so maybe hold off on going full Leeroy Jenkins just to chase MVP.
Just getting started in Battlefield 6? Jump in with our PC settings guide and beginner’s guide to get your setup right and your aim locked in before hitting the battlefield.

