Here's the thing about Arknights: Endfield, it shouldn't work as well as it does. A gacha game built around factory automation and industrial themes, set on a hostile alien planet where you're juggling tactical combat, base building, and open-world exploration? That's a design document that could easily collapse under its own weight. Yet Hypergryph has somehow pulled together these disparate elements into something that feels cohesive, ambitious, and occasionally brilliant, even when it stumbles.
The real question is whether you're willing to push through a genuinely tedious opening to reach the good stuff underneath. Because make no mistake, those first two hours are rough.

Where automation meets adventure
Automation With Purpose
Endfield abandons the tower defense roots of the original Arknights entirely, pivoting to real-time tactical combat with a four-character party system. You're controlling the Endministrator, freshly awoken from a decade-long stasis with convenient amnesia, as you rebuild civilization on Talos-II using the Automated Industrial Complex (AIC) system.
That AIC system is where Endfield distinguishes itself. This isn't just placing buildings and watching timers tick down. You're establishing supply chains, optimizing resource flows, and treating your base like an actual factory floor. It's Factorio-lite wrapped in anime aesthetics, and while that complexity creates friction early on, it pays dividends once you understand how everything connects. The satisfaction of watching your automated systems efficiently churn out resources while you're off exploring or fighting is genuine.
Combat itself leans into action-RPG territory, with combo potential and status effects. Different abilities can launch enemies, freeze them, or set up juggle opportunities. It's not groundbreaking, but the execution is solid with responsive controls and satisfying feedback. Character progression through leveling and gear upgrades adds depth without drowning you in spreadsheets.
Don't sleep on the automation systems early. Time invested in understanding supply chains saves hours of manual grinding later.
Exploration deserves special mention. The open world isn't truly open in the Genshin Impact sense, it's more structured adventure with gated progression, but that constraint works in Endfield's favor. You're solving environmental puzzles, establishing ziplines, and uncovering hidden paths using deployed equipment. The game respects your intelligence, asking you to think rather than just follow waypoint markers. Discovering scattered records and piecing together what happened on Talos-II provides genuine detective-work satisfaction.
Where it falls short is pacing. Those opening hours lock too many systems behind story gates, leaving you watching cutscenes and walking through corridors when you should be experimenting with mechanics. If you've played Satisfactory or similar automation games, you'll recognize the appeal immediately. If you haven't, that slow burn might lose you before systems click.
Industrial Atmosphere Done Right
Endfield's visual approach deliberately avoids the clean, bright aesthetic common to gacha titles. Instead, it leans into grittier textures and greytone color grading that reinforces the industrial frontier setting. Character models blend tactical gear with personality—less "special forces" and more "well-equipped survivors with style." The attention to detail extends beyond characters to environments: water physics change based on depth, weather effects interact with surfaces, and even minor animations like a character nervously twisting their hair convey personality without dialogue.
The world design itself impresses with variety. Different regions feature distinct biomes with appropriate flora and environmental challenges. This isn't one biome copy-pasted with different lighting, each area feels deliberately crafted. The graphical fidelity rivals premium releases, which makes sense given Hypergryph's willingness to treat this as more than a mobile cash-in.
Audio design supports the industrial atmosphere without overwhelming it. Sound effects provide satisfying feedback for combat and automation systems. Voice acting varies by language option but generally hits professional quality. The soundtrack won't dominate your Spotify rotation, but it serves its purpose.
Slow Setup, Promising Payoff
You don't need to have played the original Arknights to follow Endfield's narrative. Set 152 years after Terrans arrived on Talos-II, the story stands alone while rewarding returning players with familiar concepts like Originium and Reconverters. The writing has improved significantly over the original's infamous density, exposition flows naturally through character interactions rather than walls of obtuse text.
The core mystery around your "Zeroth Directive" and what caused your decade-long hibernation provides decent forward momentum. Supporting cast members like the energetic Qianjiu offer personality and levity without descending into pure comic relief. Some concepts remain frustratingly vague, holding back reveals in ways that feel more like stalling than building tension.
Expect some narrative ambiguity typical of live-service games building toward future content updates.
Character design philosophy carries over from the original Arknights: tactical aesthetics balanced with individual appeal. These aren't generic anime archetypes in military gear, each operator feels considered, with animations and interactions that reinforce personality. The affinity system encourages spending time with characters beyond combat utility, and the writing supports those relationships without feeling like pure fan service.
That been said, the slow opening remains a legitimate barrier. Cutscenes dominate early hours when you should be playing, and some players will check out before the game reveals its depth.
The Gacha Question
Let's address the elephant: yes, this is a gacha game with all the monetization that implies. Character acquisition relies on randomized pulls using premium currency. Endfield handles this more gracefully than many peers, the game never feels designed to frustrate you into spending, and generous early rewards provide solid roster options. But if gacha mechanics are a dealbreaker, that won't change here.
The counterpoint is that Endfield feels like a game first and monetization vehicle second. The 50+ hours of content available at launch, the depth of automation systems, the quality of exploration, these aren't typical gacha filler. Hypergryph clearly invested in making something substantial that happens to use gacha mechanics rather than building gacha mechanics with minimal game attached.

Real-time tactical combat
The Bottom Line
Testing on PC revealed generally solid performance with occasional hitches during intensive combat or when automation systems processed multiple operations simultaneously. Nothing game-breaking, but noticeable if you're sensitive to frame pacing. The game scales reasonably across hardware configurations, though you'll want decent specs to appreciate the visual detail Hypergryph packed in.

Personality in every animation
Cross-platform functionality between PC and mobile works smoothly, letting you tend to automation systems on phone while saving exploration and combat for PC sessions. PlayStation 5 version launches simultaneously with feature parity.
Arknights: Endfield is confidently weird in the best way. It commits to industrial aesthetics and automation gameplay in a genre dominated by fantasy and simplification. That commitment creates friction, the learning curve is real, the opening drags, and some systems feel overcomplicated. But it also creates something memorable that respects player intelligence and rewards engagement.
If you're the type of player who enjoys Factorio, Satisfactory, or other automation games, Endfield's AIC systems will click immediately. If you appreciate games that trust you to figure things out through exploration rather than constant hand-holding, the adventure elements deliver. If you're looking for instant gratification or hate gacha mechanics on principle, this will frustrate you.
For everyone else, Endfield represents one of the more interesting experiments in the gacha space—a game willing to be genuinely different even when that means being occasionally messy. In a genre increasingly defined by playing it safe, that ambition deserves recognition.


