2XKO Champion Guide Ekko.jpeg
Intermediate

2XKO Champion Guide: Ekko

Master Ekkos clone mechanics, Timewinder combos, and mixup strategies in 2XKO. Complete character guide with pro tips and techniques.

Ekko stands as one of 2XKO's most dynamic fighters, wielding time itself as his weapon. This Zaunite prodigy brings unparalleled mobility and mind-bending mixups that can leave opponents guessing at every turn. Whether you're looking to master his Timewinder projectiles or dominate with his signature clone mechanics, this guide breaks down everything you need to become a time-manipulating menace.

What Makes Ekko Special

Ekko excels as a mixup archetype fighter who thrives on pressure and burst mobility. His Z-Drive technology creates afterimages that fundamentally change how you approach neutral game and combo execution. Unlike other fighters who rely on raw damage, you'll be rewriting the rules of engagement with temporal tricks.

2XKO Champion Guide: Ekko

Core Strengths and Weaknesses

StrengthsWeaknesses
Best ground movement in the gameTerrible anti-air options
Exceptional mixup potentialVery short-range buttons
Clone mechanics for extended combosStruggles against projectiles
Solid damage output with supersLimited defensive options

Ekko's Movement Arsenal

2XKO Ekko Move list 

Your mobility toolkit centers around several key mechanics that separate good Ekko players from great ones:

The Short Hop Advantage

Ekko possesses a unique Air Hop (L+M or Forward Forward in air) that functions like a forward short hop. This isn't a traditional double jump - you can't perform it backwards, making positioning crucial.

Command Normals for Pressure

  • Heel Tap (Down Forward + L): Low attack with superior range compared to regular crouching light
  • Flip It (Down Forward + M): Overhead that catches blocking opponents, though not cancelable on its own

Mastering the Timewinder Projectile System

Timewinder (S1) serves as Ekko's primary neutral tool with distance-dependent properties:

2XKO Ekko Timewinder  

Close Range vs. Distance Properties

  • Early hit: Standard juggle effect for basic conversions
  • Distance hit: Applies slow effect, allowing dash-up pressure and extended combos

Advanced Timewinder Techniques

You can manipulate Timewinder positioning using heavy attacks:

  • Heavy button launches it forward
  • Down Heavy sends it upward in an arc
  • 3H (Down Forward Heavy) creates an arcing trajectory
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Pro Tip: Against other Ekko players, you can actually hit their Timewinder back at them to make it yours. This doesn't work with the super version, so don't attempt it.

Clone Mechanics

Clone mechanics transform Ekko from a standard fighter into a temporal trickster. Every S2 input creates an afterimage that fundamentally changes your options.

2XKO Ekko Clone  

Basic Clone Operations

  • S2 (neutral): Creates clone, teleports back with attack
  • Down + S2: Teleport with upward launcher (jump-cancelable)
  • Forward + S2: Creates NEW clone instead of returning to existing one

Charged Clone Advantages

Holding S2 creates charged clones that unlock advanced mechanics:

  • Teleport without attacking, maintaining neutral position
  • Access to Chronobreak (Down + S2 with charged clone)
  • Wall bounce properties for extended combos
Clone TypePropertiesBest Uses
Regular CloneAttack on returnQuick pressure, basic combos
Charged CloneNeutral teleportMixups, overhead conversions
Air CloneDownward slash momentumCross-ups, air control

Essential Combos

Bread and Butter Sequences

Start with these fundamental combos:

  1. Ground Starter: Launcher > Air combo > Forward S2 > Launcher > Forward S2
  2. Timewinder Confirm: Timewinder (distance) > Dash > Launcher > Air combo
  3. Overhead Mixup: Charged clone > Overhead > Clone return > Combo

Advanced Clone Conversions

With charged clones, you gain access to Chronobreak setups:

  • Works as an OTG (off-the-ground) pickup
  • Provides wall bounce for corner carry
  • Functions in both air and ground situations

Super Moves and Ultimate Strategy

Level 1 Supers

  • Mega Timewinder (S1 + L/M/H): Enhanced projectile with extended properties
  • Tangled Timeline (S2 + L/M/H): Provides permanent charged clone for five moves

Level 3 Ultimate

Attempt #37 (S1 + S2) delivers massive damage with unique counter-hit animation. If Ekko gets hit during startup, he performs a special knockback animation while still dealing damage.

2XKO Ekko Ultimate 

Team Synergy and Assist Usage

Ekko as Support

  • Timewinder Assist (Back + T): Standard projectile with slow properties
  • Mega Timewinder Assist (Down + T): Enhanced version for space control
  • Chronostrike Assist (T): Quick strike option

Tagging Strategies

Ekko excels in Double Down compositions due to his mobility and setup potential:


  1. Simple 50/50: Overhead into tag for immediate pressure
  2. Gap Exploitation: Use Temporal Slip gaps for grab setups
  3. Projectile Coverage: Timewinder creates safe tag opportunities
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Advanced Tip: You can cancel into clone teleport from ANY move, giving you escape options and combo extensions at all times.

Defensive Options and Neutral Game

Managing Ekko's Weaknesses

Since anti-air options are limited:

  • Focus on ground positioning and movement
  • Use roll invincibility frames for defensive purposes
  • Air Timewinder beats many anti-air attempts

Neutral Game Approach

  1. Control space with Timewinder projectiles
  2. Use roll to close distance safely
  3. Threaten with clone setups for mental pressure

Common Mistakes to Avoid

  • Over-relying on anti-air: Your 2H anti-air is genuinely terrible
  • Forgetting Forward input: Always hold forward when creating new clones
  • Ignoring range limitations: Ekko's buttons are short - respect spacing
  • Wasting charged clones: These are precious resources for mixups

The Boy Savior

Ekko’s the champ you lock in when you want to outplay and make it look good.  His moveset is not beginner-friendly, His anti-air is garbage and his range is short, but once you get rolling with clones and Timewinder, it doesn’t matter. You’ll be zipping around, setting up fakeouts, and turning one opening into a whole round of beatdown. 

Guides

Updated:

September 8th 2025

Posted:

September 8th 2025

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